Greenflame

Jottings on science, religion, technology, pop culture, photography and faith from the Aotearoa New Zealand

Another interesting article on the use of computer and video games as agents for sociopolitical change.
Morph: Serious Games, Digital Storytelling and Public Perceptions

Serious games, Thompson writes, “immerse people in the real world, full of real-time political crises. And the games’ designers aren’t just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change.”

The serious games movement comprises advocates and nonprofit groups searching for new ways to reach young people, as well as tech-savvy academics keen to explore video games’ educational potential.

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