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Greenflame

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Jottings on science, religion, technology, pop culture and faith from the Antipodes.

Serious Games, Digital Storytelling and Public Perceptions

July 27th, 2006 at 22:30

Another interesting article on the use of computer and video games as agents for sociopolitical change.
Morph: Serious Games, Digital Storytelling and Public Perceptions

Serious games, Thompson writes, “immerse people in the real world, full of real-time political crises. And the games’ designers aren’t just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change.”

The serious games movement comprises advocates and nonprofit groups searching for new ways to reach young people, as well as tech-savvy academics keen to explore video games’ educational potential.

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