A link sent to me by a colleague in architecture points to an excellent news resource for all things virtual. See DIP’s Dispatches from the Imagination Age.
A link through to a brief report on a NZ project to create a virtual personal assistant for controlling your environment. See Meet Nicole, the virtual PA – Stuff.co.nz.
Related link: Greenflame · Guess who’s coming to (virtual) dinner?
A recent article on the Reuters web site Ancient Rome comes back to life in virtual model reports on the University of Virginia’s RomeReborn1.0 project, which attempts to recreate a virtual reality model of the entirety of Rome circa 320AD. (That’d be good to splice into a computer simulation game)
Reminded me of the ARCHEOGUIDE project that was promoted before the 2004 Athens Olympics. This was an augmented reality project that allowed people physically exploring the site of ancient Olympia to have virtual constructs of the â€œunruinedâ€ structures superimposed upon the landscape to give impressions of their size and relationship to other structures. More in the paper Cultivate Interactive Issue 9: Augmented Reality Touring of Archaeological Sites with the ARCHEOGUIDE System.
Also there is an exploration of the ruins of the bronze age palace at KnosÃ³s on the island of Crete available at British School at Athens: KnosÃ³s. (Uses Quicktime VR)
Three different approaches – virtual reality, augmented reality and web-based media.
This looks promising. Touch is much harder to simulate in VR than sound and vision. This development seems to bring it a bit close. See Haptic glove to touch on virtual fabrics – tech – 13 February 2007 – New Scientist.
Simon Smith (who runs the BetterHumans.com web site) pauses to think about the effects of living in “eschatological” hope – in this case, waiting for some sort of techno-rapture. See Simon : Are virtual worlds inhibiting real social progress?.
But I would argue that, thanks to their sheer immersiveness, virtual worlds are qualitatively different from previous escapes, and getting more sophisticated all the time. My concern is what happens to the world while we’re waiting to upload into our digital utopias. The more realistic and appealing our virtual worlds, the more I fear people will avoid dealing with real problems. It’s certainly possible that virtual worlds will have a positive societal influence, with people trying to replicate some of their virtual experiences in real life. But I think it’s far more likely that people will increasingly seek to escape a world with poverty, sickness, social strife and other ills for one where such suffering is not only eliminated, but simply not represented because those who suffer can’t afford the cost of entry.
Related link – Greenflame: By their eschatology you shall know them.
A couple of links relating to ethical considerations of emerging technologies.
No sex please, robot, just clean the floor – Sunday Times – Times Online notes the call by some for ethical guidelines to be developed with respect to robot/AI research. Ethical guidelines for both developers and users.
BetterHumans.com : An uplifting evening with James Hughes. Simon Smith ponders whether you should make your pet (or other animals) more intelligent if you had the power to do so. Again some interesting reflections here (though Deep Blue Sea did come to mind seeing as dogs and cats are carnivores).
This is funky. Playing virtual tennis in real space with your cell phone. I love augmented reality technologies (see Greenflame: Augmented Reality, Children’s Books and Ritual), and the video clips at the HITL (NZ) web site have some interesting demos. (Just wish they were in Quicktime or MPEG formats – never know how WMV is going to perform on the old iBook)
3quarksdaily: Poison in the Ink: How Virtual Worlds Mirror Our Own is an article picking up on the popularity of the large-scale online multi-player gaming systems.
Article over at BetterHumans.com on virtual humans – those created by scans, computer programs, and video capture. See pragmatica : The growing role of virtual humans.