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	<title>Greenflame &#187; Virtual Reality</title>
	<atom:link href="http://www.greenflame.org/category/research/vr/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.greenflame.org</link>
	<description>Jottings on science, religion, technology, pop culture and faith from the Antipodes.</description>
	<pubDate>Sun, 17 Aug 2008 09:55:35 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>Virtual Archaeology</title>
		<link>http://www.greenflame.org/2007/06/12/virtual-archaeology/</link>
		<comments>http://www.greenflame.org/2007/06/12/virtual-archaeology/#comments</comments>
		<pubDate>Tue, 12 Jun 2007 10:09:38 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/2007/06/12/virtual-archaeology/</guid>
		<description><![CDATA[A recent article on the Reuters web site Ancient Rome comes back to life in virtual model reports on the University of Virginia&#8217;s RomeReborn1.0 project, which attempts to recreate a virtual reality model of the entirety of Rome circa 320AD. (That&#8217;d be good to splice into a computer simulation game)
Reminded me of the ARCHEOGUIDE project [...]]]></description>
			<content:encoded><![CDATA[<p>A recent article on the Reuters web site <a href="http://www.reuters.com/article/technologyNews/idUSL1114988420070611?feedType=RSS" onclick="javascript:pageTracker._trackPageview ('/outbound/www.reuters.com');">Ancient Rome comes back to life in virtual model</a> reports on the University of Virginia&#8217;s <a href="http://www.romereborn.virginia.edu/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.romereborn.virginia.edu');">RomeReborn1.0</a> project, which attempts to recreate a virtual reality model of the entirety of Rome circa 320AD. (That&#8217;d be good to splice into a computer simulation game)</p>
<p>Reminded me of the <a href="http://archeoguide.intranet.gr/" onclick="javascript:pageTracker._trackPageview ('/outbound/archeoguide.intranet.gr');">ARCHEOGUIDE</a> project that was promoted before the 2004 Athens Olympics. This was an augmented reality project that allowed people physically exploring the site of ancient Olympia to have virtual constructs of the â€œunruinedâ€ structures superimposed upon the landscape to give impressions of their size and relationship to other structures. More in the paper <a href="http://www.cultivate-int.org/issue9/archeoguide/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.cultivate-int.org');">Cultivate Interactive Issue 9: Augmented Reality Touring of Archaeological Sites with the ARCHEOGUIDE System</a>.</p>
<p>Also there is an exploration of the ruins of the bronze age palace at KnosÃ³s on the island of Crete available at <a href="http://www.bsa.ac.uk/knosos/index.htm?vrtour" onclick="javascript:pageTracker._trackPageview ('/outbound/www.bsa.ac.uk');">British School at Athens: KnosÃ³s</a>. (Uses Quicktime VR)</p>
<p>Three different approaches - virtual reality, augmented reality and web-based media.</p>
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			<wfw:commentRss>http://www.greenflame.org/2007/06/12/virtual-archaeology/feed/</wfw:commentRss>
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		<item>
		<title>VR you can touch</title>
		<link>http://www.greenflame.org/2007/02/16/vr-you-can-touch/</link>
		<comments>http://www.greenflame.org/2007/02/16/vr-you-can-touch/#comments</comments>
		<pubDate>Fri, 16 Feb 2007 01:41:01 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Science &amp; Technology]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2007/02/16/vr-you-can-touch/</guid>
		<description><![CDATA[This looks promising. Touch is much harder to simulate in VR than sound and vision. This development seems to bring it a bit close. See Haptic glove to touch on virtual fabrics - tech - 13 February 2007 - New Scientist.
]]></description>
			<content:encoded><![CDATA[<p>This looks promising. Touch is much harder to simulate in VR than sound and vision. This development seems to bring it a bit close. See <a href="http://www.newscientist.com/article/dn11179-haptic-glove-to-touch-on-virtual-fabrics.html" onclick="javascript:pageTracker._trackPageview ('/outbound/www.newscientist.com');">Haptic glove to touch on virtual fabrics - tech - 13 February 2007 - New Scientist</a>.</p>
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		<title>Are virtual worlds inhibiting real social progress?</title>
		<link>http://www.greenflame.org/2006/10/09/are-virtual-worlds-inhibiting-real-social-progress/</link>
		<comments>http://www.greenflame.org/2006/10/09/are-virtual-worlds-inhibiting-real-social-progress/#comments</comments>
		<pubDate>Mon, 09 Oct 2006 10:05:01 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Cyberspace]]></category>

		<category><![CDATA[Faith &amp; Religion]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/10/09/are-virtual-worlds-inhibiting-real-social-progress/</guid>
		<description><![CDATA[Simon Smith (who runs the BetterHumans.com web site) pauses to think about the effects of living in &#8220;eschatological&#8221; hope - in this case, waiting for some sort of techno-rapture. See Simon : Are virtual worlds inhibiting real social progress?.
But I would argue that, thanks to their sheer immersiveness, virtual worlds are qualitatively different from previous [...]]]></description>
			<content:encoded><![CDATA[<p>Simon Smith (who runs the BetterHumans.com web site) pauses to think about the effects of living in &#8220;eschatological&#8221; hope - in this case, waiting for some sort of techno-rapture. See <a href="http://www.betterhumans.com/blogs/simon/archive/2006/10/08/Are-virtual-worlds-inhibiting-real-social-progress_3F00_-.aspx" onclick="javascript:pageTracker._trackPageview ('/outbound/www.betterhumans.com');">Simon : Are virtual worlds inhibiting real social progress?</a>.</p>
<blockquote><p><em>But I would argue that, thanks to their sheer immersiveness, virtual worlds are qualitatively different from previous escapes, and getting more sophisticated all the time. My concern is what happens to the world while we&#8217;re waiting to upload into our digital utopias. The more realistic and appealing our virtual worlds, the more I fear people will avoid dealing with real problems. It&#8217;s certainly possible that virtual worlds will have a positive societal influence, with people trying to replicate some of their virtual experiences in real life. But I think it&#8217;s far more likely that people will increasingly seek to escape a world with poverty, sickness, social strife and other ills for one where such suffering is not only eliminated, but simply not represented because those who suffer can&#8217;t afford the cost of entry.</em></p></blockquote>
<p>Related link - <a href="http://www.greenflame.org/archives/2006/08/01/by_their_eschatology_you_shall_know_them.php">Greenflame: By their eschatology you shall know them</a>.</p>
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		<item>
		<title>Robot and Animal Ethics</title>
		<link>http://www.greenflame.org/2006/06/26/robot-and-animal-ethics/</link>
		<comments>http://www.greenflame.org/2006/06/26/robot-and-animal-ethics/#comments</comments>
		<pubDate>Mon, 26 Jun 2006 01:03:19 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[AI/Robotics]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/06/26/robot-and-animal-ethics/</guid>
		<description><![CDATA[A couple of links relating to ethical considerations of emerging technologies.
No sex please, robot, just clean the floor - Sunday Times - Times Online notes the call by some for ethical guidelines to be developed with respect to robot/AI research. Ethical guidelines for both developers and users.
BetterHumans.com : An uplifting evening with James Hughes. Simon [...]]]></description>
			<content:encoded><![CDATA[<p>A couple of links relating to ethical considerations of emerging technologies.</p>
<p><a href="http://www.timesonline.co.uk/article/0,,2087-2230715,00.html" onclick="javascript:pageTracker._trackPageview ('/outbound/www.timesonline.co.uk');">No sex please, robot, just clean the floor - Sunday Times - Times Online</a> notes the call by some for ethical guidelines to be developed with respect to robot/AI research. Ethical guidelines for both developers and users.</p>
<p><a href="http://www.betterhumans.com/blogs/simon/archive/2006/06/25/An_uplifting_evening_with_James_Hughes.aspx" onclick="javascript:pageTracker._trackPageview ('/outbound/www.betterhumans.com');">BetterHumans.com : An uplifting evening with James Hughes</a>. Simon Smith ponders whether you should make your pet (or other animals) more intelligent if you had the power to do so. Again some interesting reflections here (though <a href="http://www.imdb.com/title/tt0149261/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.imdb.com');">Deep Blue Sea</a> did come to mind seeing as dogs and cats are carnivores).</p>
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		<item>
		<title>Anyone for Tennis?</title>
		<link>http://www.greenflame.org/2006/06/23/anyone-for-tennis/</link>
		<comments>http://www.greenflame.org/2006/06/23/anyone-for-tennis/#comments</comments>
		<pubDate>Fri, 23 Jun 2006 04:25:58 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Digital Technology]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/06/23/anyone-for-tennis/</guid>
		<description><![CDATA[This is funky. Playing virtual tennis in real space with your cell phone. I love augmented reality technologies (see Greenflame: Augmented Reality, Children&#8217;s Books and Ritual), and the video clips at the HITL (NZ) web site have some interesting demos. (Just wish they were in Quicktime or MPEG formats - never know how WMV is [...]]]></description>
			<content:encoded><![CDATA[<p>This is funky. Playing virtual tennis in real space with your cell phone. I love augmented reality technologies (see <a href="http://www.greenflame.org/archives/2005/06/16/augmented_reality_childrens_books_and_ritual.php">Greenflame: Augmented Reality, Children&#8217;s Books and Ritual</a>), and the video clips at the HITL (NZ) web site have some interesting demos. (Just wish they were in Quicktime or MPEG formats - never know how WMV is going to perform on the old iBook)</p>
<p>See: <a href="http://www.wired.com/news/culture/games/0,70941-0.html?tw=rss.index" onclick="javascript:pageTracker._trackPageview ('/outbound/www.wired.com');">Wired News: Next Game Controller: Your Phone</a> and <a href="http://www.hitlabnz.org/route.php?r=movie-list" onclick="javascript:pageTracker._trackPageview ('/outbound/www.hitlabnz.org');">Human Interface Technology New Zealand (Videos)</a>.</p>
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		<item>
		<title>How Virtual Worlds Mirror Our Own</title>
		<link>http://www.greenflame.org/2006/03/07/how-virtual-worlds-mirror-our-own/</link>
		<comments>http://www.greenflame.org/2006/03/07/how-virtual-worlds-mirror-our-own/#comments</comments>
		<pubDate>Tue, 07 Mar 2006 06:47:00 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Cyberspace]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/03/07/how-virtual-worlds-mirror-our-own/</guid>
		<description><![CDATA[3quarksdaily: Poison in the Ink: How Virtual Worlds Mirror Our Own is an article picking up on the popularity of the large-scale online multi-player gaming systems.
See also: Greenflame: UN uses video game as educational tool
]]></description>
			<content:encoded><![CDATA[<p><a href="http://3quarksdaily.blogs.com/3quarksdaily/2006/03/poison_in_the_i.html" onclick="javascript:pageTracker._trackPageview ('/outbound/3quarksdaily.blogs.com');">3quarksdaily: Poison in the Ink: How Virtual Worlds Mirror Our Own</a> is an article picking up on the popularity of the large-scale online multi-player gaming systems.</p>
<p>See also: <a href="http://www.greenflame.org/archives/2006/02/19/un_uses_video_game_as_educational_tool.php">Greenflame: UN uses video game as educational tool</a></p>
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		<item>
		<title>Virtual humans</title>
		<link>http://www.greenflame.org/2006/03/02/virtual-humans/</link>
		<comments>http://www.greenflame.org/2006/03/02/virtual-humans/#comments</comments>
		<pubDate>Thu, 02 Mar 2006 10:23:08 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Cyberspace]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/03/02/virtual-humans/</guid>
		<description><![CDATA[Article over at BetterHumans.com on virtual humans - those created by scans, computer programs, and video capture. See pragmatica : The growing role of virtual humans.
]]></description>
			<content:encoded><![CDATA[<p>Article over at BetterHumans.com on virtual humans - those created by scans, computer programs, and video capture. See <a href="http://www.betterhumans.com/blogs/pragmatica/archive/2006/03/01/virtual_humans_jan_2006.aspx" onclick="javascript:pageTracker._trackPageview ('/outbound/www.betterhumans.com');">pragmatica : The growing role of virtual humans</a>.</p>
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		<item>
		<title>I am the very model of a Singularitarian</title>
		<link>http://www.greenflame.org/2006/01/26/i-am-the-very-model-of-a-singularitarian/</link>
		<comments>http://www.greenflame.org/2006/01/26/i-am-the-very-model-of-a-singularitarian/#comments</comments>
		<pubDate>Thu, 26 Jan 2006 10:34:55 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Transhumanism]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/01/26/i-am-the-very-model-of-a-singularitarian/</guid>
		<description><![CDATA[Last night I was listening to the podcast Changesurfer Radio: The Future of Virtual Reality and there was this really clever clip at the end of a transhumanist parody from the production The Filkado.
Anyway, it&#8217;s a Gilbert and Sullivan knockoff available for download at I am the very model of a Singularitarian - Charlie Kam&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Last night I was listening to the podcast <a href="http://ieet.org/index.php/IEET/csrmore/csr20060121/" onclick="javascript:pageTracker._trackPageview ('/outbound/ieet.org');">Changesurfer Radio: The Future of Virtual Reality</a> and there was this really clever clip at the end of a transhumanist parody from the production <a href="http://www.mcgath.com/filkado/index.html" onclick="javascript:pageTracker._trackPageview ('/outbound/www.mcgath.com');">The Filkado</a>.</p>
<p>Anyway, it&#8217;s a Gilbert and Sullivan knockoff available for download at <a href="http://www.transhumanism.org/index.php/WTA/more/kamsingsong/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.transhumanism.org');">I am the very model of a Singularitarian - Charlie Kam&#8217;s H+ filk</a>. Just writing up some notes on the &#8220;Singularity&#8221; so it made me smile. The link to the web page has the lyrics too, which is good because the jargon and buzzwords come thick and fast.</p>
<p>&#8220;What is the singularity?&#8221; I hear you ask. See <a href="http://www.transhumanism.org/index.php/WTA/faq21/64/" onclick="javascript:pageTracker._trackPageview ('/outbound/www.transhumanism.org');">Transhumanist FAQ : 2.7 What is the singularity?</a> and <a href="http://en.wikipedia.org/wiki/The_Singularity#Neo-Luddite_views" onclick="javascript:pageTracker._trackPageview ('/outbound/en.wikipedia.org');">Technological singularity - Wikipedia</a>.</p>
<p>The podcast wasn&#8217;t bad either with some interesting ideas about virtual reality.</p>
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		<item>
		<title>Guess who&#8217;s coming to (virtual) dinner?</title>
		<link>http://www.greenflame.org/2006/01/25/guess-whos-coming-to-virtual-dinner/</link>
		<comments>http://www.greenflame.org/2006/01/25/guess-whos-coming-to-virtual-dinner/#comments</comments>
		<pubDate>Wed, 25 Jan 2006 10:10:01 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Cyberspace]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/01/25/guess-whos-coming-to-virtual-dinner/</guid>
		<description><![CDATA[A few years back (2001?) I played around with LifeFX (Windows/IE only) which at that point had a funky email program (FaceMail?) you could download and then its avatar software would recite your emails to you with speech synthesis, a &#8220;life-like&#8221; avatar and recognition of emoticons. So I was interested when I saw this today: [...]]]></description>
			<content:encoded><![CDATA[<p>A few years back (2001?) I played around with <a href="http://www.lifefx.com" onclick="javascript:pageTracker._trackPageview ('/outbound/www.lifefx.com');">LifeFX</a> (Windows/IE only) which at that point had a funky email program (FaceMail?) you could download and then its avatar software would recite your emails to you with speech synthesis, a &#8220;life-like&#8221; avatar and recognition of emoticons. So I was interested when I saw this today: <a href="http://www.wired.com/news/technology/0,70071-0.html?tw=rss.index" onclick="javascript:pageTracker._trackPageview ('/outbound/www.wired.com');">Wired News: Avatars Among Us</a>.</p>
<p>I remember discussing with some friends that the way that sociable computers might come about would not be through embodied robotics but through an AI system hooked up to an avatar (maybe trained through embodied robotics though). If you spend you day interacting with a life-like avatar then over time you may come to consider it more than a program on your computer (or PDA or media player).</p>
<p>LifeFX was developed in part using technology researched in part here at the University of Auckland for medical simulations. There&#8217;s an article here about it: <a href="http://www.wired.com/wired/archive/8.12/mustread.html?pg=7" onclick="javascript:pageTracker._trackPageview ('/outbound/www.wired.com');">Wired 8.12: Must Read - Interface2face</a>.</p>
<p>Oh, and there are some video clips of it here: <a href="http://www.lifefx.com/FaceOfTheInternet/galleryc.html" onclick="javascript:pageTracker._trackPageview ('/outbound/www.lifefx.com');">LifeFX Demos</a>.</p>
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		<title>Virtual Reality as Therapy</title>
		<link>http://www.greenflame.org/2006/01/13/virtual-reality-as-therapy/</link>
		<comments>http://www.greenflame.org/2006/01/13/virtual-reality-as-therapy/#comments</comments>
		<pubDate>Fri, 13 Jan 2006 01:14:03 +0000</pubDate>
		<dc:creator>stepheng</dc:creator>
		
		<category><![CDATA[Science &amp; Technology]]></category>

		<category><![CDATA[Virtual Reality]]></category>

		<guid isPermaLink="false">http://www.greenflame.org/wordpress/2006/01/13/virtual-reality-as-therapy/</guid>
		<description><![CDATA[Just skimming through these while list current applications of virtual reality in practice. These look amazing though I&#8217;m not sure I&#8217;d volunteer to test &#8220;Spider-World&#8221; (which means of course I&#8217;m a good candidate for it.)
Hoffman, Hunter G. &#8220;Virtual-Reality Therapy.&#8221; Scientific American 291, no. 2 (2004): 58-65. [HTML version]North, Max M., Sarah M. North, and Joseph [...]]]></description>
			<content:encoded><![CDATA[<p>Just skimming through these while list current applications of virtual reality in practice. These look amazing though I&#8217;m not sure I&#8217;d volunteer to test &#8220;Spider-World&#8221; (which means of course I&#8217;m a good candidate for it.)</p>
<blockquote><p>Hoffman, Hunter G. &#8220;Virtual-Reality Therapy.&#8221; <em>Scientific American</em> 291, no. 2 (2004): 58-65. [<a href="http://www.sciam.com/article.cfm?articleID=000CDC34-D80E-10FA-89FB83414B7F0000" onclick="javascript:pageTracker._trackPageview ('/outbound/www.sciam.com');">HTML version</a>]North, Max M., Sarah M. North, and Joseph R. Coble. &#8220;Virtual Reality Therapy: An Effective Treatment for Psychological Disorders.&#8221; In <em>Handbook of Virtual Environments : Design, Implementation, and Applications</em>, ed. Kay M. Stanney, 1065-1078. Mahwah, NJ: Lawrence Erlbaum Associates, 2002.</p>
<p>Rizzo, Albert A., J. Galen Buckwalter, and Cheryl van der Zaag. &#8220;Virtual Environment Applications in Clinical Neuropsychology.&#8221; In <em>Handbook of Virtual Environments : Design, Implementation, and Applications</em>, ed. Kay M. Stanney, 1027-1064. Mahwah, NJ: Lawrence Erlbaum Associates, 2002.</p></blockquote>
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