Another interesting article on the use of computer and video games as agents for sociopolitical change.
Morph: Serious Games, Digital Storytelling and Public Perceptions
Serious games, Thompson writes, “immerse people in the real world, full of real-time political crises. And the games’ designers aren’t just selling a voyeuristic thrill. Games, they argue, can be more than just mindless fun, they can be a medium for change.”
The serious games movement comprises advocates and nonprofit groups searching for new ways to reach young people, as well as tech-savvy academics keen to explore video games’ educational potential.
Related links:
- Greenflame: Middle Eastern video games and comic books
- Greenflame: UN uses video game as educational tool
- Greenflame: Serious Games for Religion and Religious Institutions
- Greenflame: Mobile Game ‘Airport Insecurity’
- Greenflame: Resistance isn’t futile
- Greenflame: Education Arcade, day 1
- Greenflame: Gaming the news