Greenflame
Jottings on science, religion, technology, pop culture, photography and faith from the Aotearoa New Zealand
Category: Cyberspace
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Interesting interview I stumbled across today. Albert Borgmann and N. Katherine Hayles interview/dialogue The claim that cyberspace liberates people from the accidents of gender, race, class, and bodily appearance is often made by advocates of electronically distributed education. But to conceal a problem is not to solve it. We have to learn to respect and…
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Picked up a copy of Digital People: From Bionic Humans to Androids by Sidney Perkowitz this week from the university bookshop. It looks quite interesting and I admit that once I saw the blurb on the back about science fiction movies – just after I’d edited some similar ideas in my introduction – I was…
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3quarksdaily: Poison in the Ink: How Virtual Worlds Mirror Our Own is an article picking up on the popularity of the large-scale online multi-player gaming systems. See also: Greenflame: UN uses video game as educational tool
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Article over at BetterHumans.com on virtual humans – those created by scans, computer programs, and video capture. See pragmatica : The growing role of virtual humans.
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A few years back (2001?) I played around with LifeFX (Windows/IE only) which at that point had a funky email program (FaceMail?) you could download and then its avatar software would recite your emails to you with speech synthesis, a “life-like” avatar and recognition of emoticons. So I was interested when I saw this today:…
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From some reading I was doing today. Technology never escapes politics. The fiction of cyberspace is useful precisely to the extent that it allows it allows its proponents to imagine an androcentric reality in which a threatening, messy, or recalcitrant (and invariably feminized) nature never intrudes. In this respect, cyberspace is consensual primarily in its…
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Nice summary of a talk given on the influence of Google (and like) upon the identification of critical and helpful knowledge, particularly within the academic world, over at planet telex » Blog Archive » The University of Google – Speed Searching and the Killing of Knowledge. A problem that I come across regularly when marking…
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Emergent Authorship: Player as Co-Creator by Celia Pearce on interactive computer games – especially massive multiplayer online games and “God-games”. From a cultural perspective, the ramifications of these new forms of entertainment is nothing short of revolutionary. Through these experiences, the consumer is thus transformed into consumer/producer and consumption itself becomes an act of production.…
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Mike, a friend of mine, forwarded me this link about the new family world envisaged by Intel its recent developer forum. The author comments that a colleague of his saw it like this, Wolfgang’s issue with what was presented is that our future family life would have little in common with a typical scenario of…
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William Gibson’s novel Neuromancer gave data and information a 3-D structure within cyberspace. Information became the landscape. It’s a little bit how I’m feeling at the moment as I stuggle to put my Virtual Theology paper to bed. I have a beginning and I know where I want to end but the middle feels like…