Greenflame

Jottings on science, religion, technology, pop culture, photography and faith from the Aotearoa New Zealand

Category: Gaming

  • Videogaming Theology

    Over at Awkward Asian Theologian, my friend Matthew Tan links to a book review he wrote recently on Frank G. Bosman’s Gaming and the Divine for Humanum Review. Tan, Matthew John Paul. “Playing for Eternity.” Humanum Review, no. 2. (2022): np. https://humanumreview.com/articles/playing-for-eternity. In it, Tan comments on how gaming connects in many ways to the…

  • Three games to chill out to

    Finding a little peace and distraction while self-isolating can be helpful. Here are three games that I’ve found provide that, and as a bonus, are cheap and cheerful: Flower; Melody’s Escape; Islanders;

  • Meaningful games (Part 2)

    Following on from Meaningful games (Part 1) from a few days ago, here is an additional selection of games that might fall into the category of games that move us in some way, and demonstrate one or more of these dimensions: Meaningful choices; Flow; Social play of some form. (See previous post for more details on…

  • Meaningful games (Part 1)

    In her book, How Games Move Us (The MIT Press, 2016), Katherine Isbister suggests that, Compelling games don’t happen by accident, any more than do gripping novels, movies, or music. In all these media, creators draw from a well-defined set of strategies and techniques to create a specific emotional experience. (Isbister, 1) Isbister distills these strategies…

  • Gaming documentaries

    I’ve been watching a number of gaming documentaries recently as part of an ongoing research project. These documentaries range across a range of topics including gender, discrimination, indie developers, education, identity, and history. Most of these I’ve rented or purchased through the Steam store, with a few from Vimeo and YouTube. It’s interesting to watch…